Persuasive Games – We design, build, and distribute electronic games for persuasion, instruction, and activism.
Our games influence players to take action through gameplay. Games communicate differently than other media; they not only deliver messages, but also simulate experiences. While often thought to be just a leisure activity, games can also become rhetorical tools.
Virginia told me about seeing the founder, Dr. Eric Bogost, on the Daily show. Seems like it will be a good resource for Second Life/Synthetic Worlds project. I’ll need to explore more when I get the chance.