Persuasive Games

Persuasive Games – We design, build, and distribute electronic games for persuasion, instruction, and activism.
Our games influence players to take action through gameplay. Games communicate differently than other media; they not only deliver messages, but also simulate experiences. While often thought to be just a leisure activity, games can also become rhetorical tools.

Virginia told me about seeing the founder, Dr. Eric Bogost, on the Daily show.  Seems like it will be a good resource for Second Life/Synthetic Worlds project.   I’ll need to explore more when I get the chance.


Filed under Gaming, pedagogy

2 responses to “Persuasive Games

  1. Bogost’s an excellent fellow. Get his book and read his blog.

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